One of the most historic franchises of all time, World of Warcraft has been implementing new content for over two decades at this point in time.
With Dragonfight being the new DLC, the second season of Mythic+ has been revealed for players.
Here's the eight dungones players will be able to dive into.
World of Warcraft Season 2 Mythic + Dungeon Rotation Revealed
Mythic+ is one of the most beloved sides of WoW that players get to enjoy once they're at the end-game of their characters, and with Season 1 going along steady, we're in store for eight new dungeons.
For those who don't already know, the way Mythic+ works is that Blizzard will select four of the new dungeons for the expansion, and four from other expansions.
The dungeons for Season 2 are:
Halls of Infusion
Uldaman: Legacy of Tyr
Per WoWHead, Morgan Day from the WoW team had the following to say.
Definitely not coincidence. There are four dungeons that are just the remaining Dragonflight Dungeons that were not in season 1 Mythic+: Neltharus, Uldaman, Halls of Infusion, Brackenhide. That's four of the dungeons and the other four are Underrot, Freehold, Neltharion's Lair and Vortex Pinnacle. In terms of how that pool is chosen, it's a smattering of ideas and philosophies there. Neltharion's Lair, like you pointed out, there's definitely not a coincidence; Embers of Neltharion, we have a dungeon from Legion called Neltharion's Lair, it also has Drogbar in it and they're making an appearance again in Zaralek Cavern, so that one felt like a slam dunk. Also, Vortex Pinnacle also feels like it has some story beats and implications to follow up on there, but there are also some that are fan-favorites. Like Freehold was one that we felt the playerbase... everytime those community threads pop up around "what dungeons do you want to see in Season 2", Freehold is mentioned in every one of those threads when they pop up, so being a fan-favorite had to be included. Underrot, interestingly, we look at the Mythic+ dungeon pool as a cohesive experience, the way we look at a raid as one cohesive experience and we want to make sure that we have coverage in terms of what kind of damage profiles are we asking you to do, what kind of utility are we asking you to use, and felt like Underrot has a lot of fun core WoW gameplay mechanics with interesting dispel profiles. So it really just helps out round out that seasonal package of what we had available for the players, trying to create the most varied experience possible while also looking for opportunies for story and narrative hits.